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AI and Games is a crowdfunded show and wouldn't be possible wthout the wonderful people who support it on Patreon. / ai_and_games http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames You can vote for new AI 101 topics on patreon now at: / 21904062 Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games (and me) on Facebook, Twitter and Instagram: / aiandgames / aiandgames / aiandgames / get_tuda_choppa -- In this first of a new series of AI 101 I take a look at navigation meshes: what they are, how they work and how some AAA games exploit them in some pretty interesting ways. Special thanks to Pauline (The Kebab Dude), Matt (DarkCnix) and Jack (Milk D Seahorse) for helping out filming footage of Tom Clancy's The Division. -- If you're interested in learning more about navigation meshes here are some links to some resources you might find useful: - Theory and Overview of Navigation Meshes https://en.wikipedia.org/wiki/Navigat... https://www.gamedev.net/articles/prog... https://developer.valvesoftware.com/w... - Nav Meshes in Unity https://unity3d.com/learn/tutorials/t... • Видео - Nav Meshes in Unreal Engine 4 https://docs.unrealengine.com/en-us/R... https://docs.unrealengine.com/en-us/R... - Recast and Detour https://github.com/recastnavigation/r... -- Games in this episode (in order of appearance): - Watchdogs - Tom Clancy's Ghost Recon Wildlands - Grand Theft Auto V - Tom Clancy's The Division - Assassin's Creed Unity - DOOM (2016) - Halo 3 - Far Cry Primal - Left 4 Dead - Outlast - F.E.A.R. - Metal Gear Solid V - Turok 2: Seeds of Evil - Quake III Arena - Alien: Isolation - Far Cry 4 - BioShock Infinite - Tom Clancy's Rainbow Six: Siege -- Soundtrack for this episode is "Debug_at_Your_Own_Leisure" by TeknoAxe under the terms of a Creative Commons 4.0 license. / teknoaxe / teknoaxe #gamedev #navmesh #R6Siege