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Скачать с ютуб Blender 2.8 / 2.80 Modelling a low-poly column / BAKING A NORMAL MAP CORRECTLY / NO SEAMS/GLITCHES в хорошем качестве

Blender 2.8 / 2.80 Modelling a low-poly column / BAKING A NORMAL MAP CORRECTLY / NO SEAMS/GLITCHES 5 лет назад


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Blender 2.8 / 2.80 Modelling a low-poly column / BAKING A NORMAL MAP CORRECTLY / NO SEAMS/GLITCHES

https://www.artstation.com/artovbaz I am going to update the video in future. Please, do these, if you follow the tutorial: 1. Leave compression as to 15% or set it to 100%. It doesn't harm the quality, but lowers the size of the normal map. 2. Leave Margin to 16 px, otherwise, you won't have enough pixels for padding. No need to set interpolation to Closest. Actually, I'm going to make some corrections for the UV-unwrap part, considering shading, and other parts of the Normal map series. In this part we bake our normal map, avoid and solve some potential issues like ugly seams or glitches. This is the first of the 3-series section devoted to Normal Map. Main points: Set 32-bit for your texture (normal map), as it requires a higher-quality to avoid artifacts. Set it to Non-Color before you bake it. Thanks to Gleb Alexandrov and Aidy Burrows for their website and the article: https://www.creativeshrimp.com/normal... This helps a lot! Twitter:   / tovbaz   Instagram:   / tovbazartem   Facebook: https://www.facebook.com/profile.php?... https://www.facebook.com/groups/32244...

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