Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб 9 Underrated Spells that are Actually Overpowered in Baldur's Gate 3 в хорошем качестве

9 Underrated Spells that are Actually Overpowered in Baldur's Gate 3 8 месяцев назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса savevideohd.ru



9 Underrated Spells that are Actually Overpowered in Baldur's Gate 3

First up is Witch Bolt. Witch bolt is a level 1 evocation spell that deals 1d12 lightning damage. What makes this spell underrated is that it... Click for More👇 Timestamps 00:00 Witch Bolt 01:08 Rally 01:53 Feather Fall 02:20 Speak with Animals 03:08 Tasha's Hideous Laughter 03:42 Guardian of Faith 04:43 Conjure Elemental 05:49 Blindness 06:43 Glyph of Warding ...actually uses an attack roll which means it benefits from bless, high ground, and so on. Not only that, but because it uses an attack roll it can crit, unlike many other lightning spells. And while it might not seem strong in the beginning of the game, it scales incredibly well reaching 6d12 damage at level 6 and is arguably the best single-target damage spell in the game when a target is wet and vulnerable to lightning damage - which doubles the total damage taken. Pair this with Destructive Wrath which will cause a lightning or thunder spell to deal it’s maximum damage, and it’s a guaranteed 144 lightning damage, 288 if it crits. Witch Bolt isn’t all good though - it does require concentration, so it’s a good idea to use this before you use any concentration spells. And Activating witch bolt only does 1d12 damage, so it’s not worth an action after the initial cast later on. But you might not think a level 1 spell would be the highest single target damage spell in the game. Rally is a battle master fighter bonus action learned at level 3. At the cost of a Superiority Die and a bonus action, you can grant an ally 8 temporary hit points. While this might not look very impressive at first glance, Rally can be used to help up a downed teammate. Of course you could throw a potion, but throwing a potion costs an action, so being able to help a downed teammate for just a bonus action is pretty amazing. Not only that but Rally has a massive 18 meter range, so you can help a downed teammate who is quite far away. And as a bonus, when you help a teammate up with Rally, they get healed 1 HP in addition to the 8 temporary hit points. Featherfall is a level 1 transmutation spell, which is also a ritual spell. It allows you to make your party immune to falling damage, which allows them to jump from great heights without fear of death. And while it’s amazing for its utility for getting around, it can also be used to deal massive damage to enemies. If you jump onto an enemy from a high up place you can deal an incredible amount of damage to them, and maybe even defeat them in one hit. Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts until the next long rest. It’s also a ritual spell, so it won’t consume a spell slot. There are a ton of animals in the game and lots of intriguing dialog to be had with them, but what is actually beneficial is that there are certain animals that when you interact with you’ll get items. For example, talking with the strange Ox can eventually lead to you getting Shapeshifter’s Boon Ring, and the Hat of Fire Acuity. Not only that but you can also speak with animals that can trade with you, like Skittle the rat merchant found inside a cell in the Heapside Prison during Act 3. He’ll offer items like Elixir of Universal Resistance. NTasha’s Hideous Laughter is a Level 1 Enchantment spell that leaves a creature prone with laughter. It’s great for removing an enemy from combat and unlike spells like Command, Charm Person and Sleep, it works on non-humanoids like undead and zombies. And while the enemy is prone you’ll have advantage against them, and dealing damage to the target affected by Tasha’s Hideous Laughter doesn’t always end the effect. Overall an underrated control spell, especially in Act 2 with all the undead and zombies. Guardian of Faith. This Level 4 Conjuration Spell calls forth a Divine Guardian that attacks nearby enemies, but every time it deals damage, the guardian loses an equal amount of hit points. Because of this hit point loss, Guardian of Faith usually doesn’t last long, and doesn’t provide a lot of value for a level 4 spell slot. But when combined with Globe of Invulnerability, the Guardian of Faith is allowed to get an infinite number of attacks off for the 3 turns the Globe is around. The guardian of Faith not only attacks when an enemy comes nearby, but also when they attack the guardian. So your guardian can get a ton of attacks if you position it near a choke point or door, and the globe of invulnerability is just barely overlapping to make it invulnerable, and the enemies not. Also as an added bonus, since the globe of invulnerability lasts 3 turns, you could all chug a Potion of Angelic Slumber and get a long rest. #baldursgate3 #baldursgateiii #baldursgate

Comments