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The Interactivity of the Half-Life 2 Modding Community

An academic analysis of the Half-Life 2 modding community, demonstrating its interactivity. By Callum Muir, 2025 References: Valve Corporation (2004) Half-Life 2 [Video game]. Vivendi Universal Interactive Publishing. Available at: https://store.steampowered.com/app/22... (Accessed: 21 April 2025) Valve Corporation (2014) Awards and Honors. Available at: https://web.archive.org/web/201401080... [Archived] (Accessed: 12 March 2025) British Academy of Film and Television Arts (2025) 2005 - Results Game Awards. Available at: https://www.bafta.org/awards/games?aw... (Accessed: 12 March 2025) Galactic Cafe, (2013) The Stanley Parable [Video Game]. Galactic Cafe. Available at: https://store.steampowered.com/app/22... (Accessed: 23 April 2025) Crowbar Collective, (2020) Black Mesa [Video Game]. Crowbar Collective. Available at: https://store.steampowered.com/app/36... (Accessed: 23 April 2025) The Chinese Room, Robert Briscoe, (2017) Dear Esther: Landmark Edition [Video Game] Secret Mode. Available at: https://store.steampowered.com/app/52... (Accessed: 26 April 2025) Morris, S. (2004), ‘Shoot First, Ask Questions Later: Ethnographic Research in an Online Computer Gaming Community’, Media International Australia, 110(1), pp. 31 – 41 Forbes. (2020). Number of registered users of Discord worldwide from 2017 to 2020 (in millions). Statista. Statista Inc.. Accessed: April 22, 2025. https://www.statista.com/statistics/7... Bilińska-Reformat, K., Dewalska-Opitek, A., and Hofman-Kohlmeyer, M. (2020) ‘To Mod or Not to Mod—An Empirical Study on Game Modding as Customer Value Co-Creation’, Sustainability, 12(21) 2025

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