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Скачать с ютуб Helldivers 2 // It Ain't Easy Seeing Green - Automaton Coop Helldive - All Clear, No Deaths в хорошем качестве

Helldivers 2 // It Ain't Easy Seeing Green - Automaton Coop Helldive - All Clear, No Deaths 3 недели назад


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Helldivers 2 // It Ain't Easy Seeing Green - Automaton Coop Helldive - All Clear, No Deaths

Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts destroyed, no personal deaths. Modifiers: Intense Heat, Acid Storms Planet: Charbal-VII Patch version: 1.000.303 Oof...acid planets are probably one of the toughest environments. Not only do you have to deal with the lowered stamina, unlike on other planets the reduced visibility seems to affect only the player, not the enemies. Stealth armours come in handy just to even the playing field, but it can still be pretty nasty. Also revisiting my AMR + Eruptor build - the Eruptor's taken a bit of hit with the removal of the shrapnel mechanic - while the shrapnel bug was pretty annoying, removing the shrapnel entirely has removed much of what made the gun good, making it much less practical for targets like Bile Spewers, and also removing its ability to delete small crowds of light enemies - a fair reward for its sluggish firerate, I felt. It is still good as a pocket Fabricator / Bug Hole sniper though, which is what I'm mainly using it for in this run. Props to my teammates @inexorablewarrior, @glaras4681 and @originalSPECTER for this game! If you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord:   / discord   __________ Build: AMR is my all-purpose weapon able to kill every single enemy Automaton, and with even fewer reasons to take on certain enemies with the nerfed Eruptor, I'm bringing a supply backpack to keep me topped off. The Senator feels even better now with the speedloader, and can one-shot devastators to the face if needed, as well as kill troopers when they're too close to scope in with the AMR. 500kg and Orbital on separate cooldowns mean I'll have minimal downtime for when I need some heavier armour taken down. ________________ 00:00 Intro 00:15 Insertion, Outpost 1, Broadcast Tower, Gunship Facility, Outpost 2, Fuel 07:20 Sam Site, Power Generator, Outpost 3, Radar, Outpost 4 16:05 Launch Codes, Stratagem Jammer, Outpost 5 29:50 ICBM 33:05 Extraction

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