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Learn how to easily convert `Argb32VideoFrame` or `I420AVideoFrame` from WebRTC into `Texture2D` using C- and Direct3D for visual output in your applications. --- This video is based on the question https://stackoverflow.com/q/69997791/ asked by the user 'seacoolth' ( https://stackoverflow.com/u/17433381/ ) and on the answer https://stackoverflow.com/a/70181367/ provided by the user 'seacoolth' ( https://stackoverflow.com/u/17433381/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to change received Argb32VideoFrame(or I420AVideoFrame) from Webrtc to Texture2D? Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l... The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license. If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. --- How to Convert Argb32VideoFrame to Texture2D for Display in Direct3D As a developer working with WebRTC, you might encounter situations where you need to display video frames captured during a communication session. Specifically, if you're using Direct3D for rendering visuals in your application, you may need to convert the video frames received from the WebRTC protocol, such as Argb32VideoFrame or I420AVideoFrame, into a Texture2D format suitable for rendering. In this guide, we'll explore how to efficiently accomplish this conversion, enabling you to display video frames in your application seamlessly. Understanding the Problem When you receive a video frame from a WebRTC connection, for instance, within a C- application, you need to transform that frame into a format that Direct3D can use to render visuals on the screen. In particular, you may find yourself needing to make use of the following: Argb32VideoFrame: A format that contains pixel data in ARGB order. I420AVideoFrame: Another format used within WebRTC that may need conversion. Texture2D: The format used by Direct3D to represent 2D textures. In this scenario, you have already set up your WebRTC connection and are successfully receiving the frames. Next, let's dive into how to convert these frames into the Texture2D format that Direct3D requires for rendering. Step-by-Step Solution Creating a Texture2D from Argb32VideoFrame To convert Argb32VideoFrame to Texture2D, follow these steps: Define Texture Description: Set up the properties for the Texture2D, including width, height, format, and usage. Lock Bitmap Data: Use the received frame data to create a bitmap object, and lock the bits required for manipulation. Create the Texture: Utilize the Texture2D constructor to create a new texture using the locked bitmap data. Unlock Bitmap: After creating the texture, unlock the bitmap to prevent memory leaks. Sample Code Here is a sample C- function that performs this conversion: [[See Video to Reveal this Text or Code Snippet]] Conclusion By following the steps outlined above, you can effectively convert Argb32VideoFrame (or even I420AVideoFrame) into a Texture2D that can be rendered with Direct3D. This approach will allow you to leverage real-time video data in your applications, enhancing user experience during WebRTC communication sessions. If you have more questions or need further assistance, feel free to reach out in the comments!