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What a High Storm looks like in Unreal Engine 4 4 года назад


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What a High Storm looks like in Unreal Engine 4

I finished The Rhythm of War by Brandon Sanderson and was inspired to make this fan creation! It utilizes the new cloud and atmosphere system within UE42.6. I also heavily utilized the new Niagara particle system. Movement mechanics are based on "lashings" from The Stormlight Archives. The numbers that pop up show the strength of each lashing I apply, 1 being 1/4 gravity, 2 being 1/2 gravity, and 3 being equal to gravity. Floating and flying are achieved by quickly adding and removing the direction of these lashings.

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