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Pathfinding Problems & a New Hire! | Office Sim Update 1 месяц назад


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Pathfinding Problems & a New Hire! | Office Sim Update

This week, I made huge progress on my office sim by improving employee AI, refining pathfinding, and introducing a brand-new hire! Employees now have schedules, navigate the office more dynamically, and even struggle with carrying heavy boxes—because workplace satire is alive and well in this game. 🚀 Check out Final Parsec: https://www.finalparsec.com 🎮 Play the latest version of the office sim: https://www.finalparsec.com/games/110 🛒 Get game dev tools & assets in the Final Parsec store: https://www.finalparsec.com/store This devlog covers updates on employee behavior, navigation fixes, and the challenges of making AI workers feel realistic. If you're into indie game development, AI pathfinding, simulation games, and Godot game dev, this one’s for you! Don't forget to like, subscribe, and follow along as I build this office sim! 0:00 intro 0:38 colm walks, builds, packs, and carries 2:38 colm's schedule 2:56 colm's intra-shift activities 4:10 introducing employee number 2 5:54 my plans for next week 6:32 outro

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