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How To Build Branching Narrative And Dialogue | GameMaker

Coding a system to store dialogue and structure your game's narrative can seem difficult. Still, with the help of JuJu Adams' Chatterbox library, we can develop an entire visual novel demo in under 15 minutes. In this tutorial, we'll learn to: use a node-based dialogue editor to create branching conversations, use libraries in GameMaker, and create a visual novel-style display. Big thank you to Jordan Guillou for making this tutorial for us :)    / @jordanguillou   All the assets (GameMaker project, character and background sprites) can be downloaded here: 💾 https://www.mediafire.com/folder/lf64... Links to download the library and access the dialogue editor: 👉 https://github.com/JujuAdams/Chatterbox 👉 https://faultyfunctions.github.io/Cro... Timestamps: 00:00 Introduction 00:29 What is Chatterbox? 01:29 Editing dialogue 03:11 Importing Chatterbox 04:14 Helper functions 05:39 Create event 06:37 Step event 08:19 Draw event 11:40 Conclusion and result Download GameMaker today: https://opr.as/DownloadGM-YT Everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality, GameMaker is the ultimate 2D development environment!

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