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NES Alphanumeric!

I write young adult science fiction and fantasy stories (Novels: FAIR COIN, THE SILENCE OF SIX), and I love playing 8-bit Nintendo games. But it's hard to find time for both; over the years, I've collected nearly 300 NES games, yet I still haven't played most of them for long—or even once! POST-STREAM THOUGHTS: The first BACK TO THE FUTURE game lives up to its terrible reputation. It reminds me of Paperboy, and the simplistic game mechanics feel like an old-school arcade game. Basically, aside from a couple of weak branding attempts (collecting clocks, the photograph of a barely recognizable Marty and siblings), this has little to do with the franchise. The music is pure torture. I belatedly found out that it's supposed to be a sped-up version of "The Power of Love," but that's a stretch, and it's telling that there's a secret button combination to mute the soundtrack. Once you master the janky controls and learn the rules, it's certainly playable, but nothing will ever make it fun. BACK TO THE FUTURE II is far more ambitious and interesting. It hews closer to the source material and makes fairly good use of the plot points to establish a complex puzzle traversing multiple time periods. The dystopian landscapes are bizarre and ugly, and the controls are slippery; it's kind of a glorious mess. I barely scratched the surface of it, but as frustrating and maddening as the game is, it's also strangely compelling, and I could envision myself making another attempt at unlocking its secrets with the help of save states. It's a masterpiece in comparison to its predecessor, and having BACK TO THE FUTURE III as a kind of bonus game is a nice touch, though it's strange that it receives such prominent focus on the cover art.

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