Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб EA FC 24 PS5 Vs Xbox Series XS Vs PS4 VS Nintendo Switch Vs Xbox One Vs PS3 Vs Android в хорошем качестве

EA FC 24 PS5 Vs Xbox Series XS Vs PS4 VS Nintendo Switch Vs Xbox One Vs PS3 Vs Android 3 месяца назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса savevideohd.ru



EA FC 24 PS5 Vs Xbox Series XS Vs PS4 VS Nintendo Switch Vs Xbox One Vs PS3 Vs Android

#EAFC24PS5VsXboxXSVsPS4VSNintendoSwitchVsXboxOneVsPS3Vs Android #EAFC24PS5 #EAFC24XboxXS #EAFC24PS4 #EAFC24Nintendo Switch #EAFC24XboxOne #EAFC24PS3 #EAFC24Android EA Sports FC 24[1] is an association football-themed simulation video game developed by EA Vancouver and EA Romania and published by EA Sports. It is the inaugural installment in the EA Sports FC series,[2] succeeding the FIFA video game series after Electronic Arts's partnership with FIFA concluded with FIFA 23. EA Sports FC 24 is the 31st overall installment of EA Sports' football simulation games,[1][3] and was released on 29 September 2023 for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.[4] Cover art Ultimate Edition cover art The cover for the Standard Edition of the game features Manchester City striker Erling Haaland. The cover for Ultimate Edition of the game features 31 iconic current and former players from around the world[5] in a style akin to the cover of the album Sgt. Pepper's Lonely Hearts Club Band.[6] Among the notable figures are Sam Kerr, Virgil van Dijk, Son Heung-min, Zinedine Zidane, Pelé and David Beckham.[3][7] When the Ultimate Edition cover was revealed, fans commented on the poor resemblance of many figures to the real life players they represented, bringing into question whether the likenesses in the game would also be bad. Electronic Arts vice president John Shepherd soon after stated that the in-game likenesses would be improved. Shepherd explained that EA had wanted to include a large number of players to reflect the many league and club licenses they had for EA Sports FC 24, and that dealing with the approvals for so many players and kits had made designing the cover art more complex. EA had also received feedback from players after the cover debuted.[8] Besides concern for the game graphics, fans also joked about the figures and how unintentionally funny some of the faces appeared, particularly the figure of Andrea Pirlo looking "lost"[6] or like a Hobbit[7] at the back; possibly a late addition to the cover, Pirlo did not appear in the other promotional material released at the same time.[6] Fans also noted the absence of Kylian Mbappé, Lionel Messi, and Cristiano Ronaldo from the Ultimate Edition cover.[7] Features HyperMotion V HyperMotion technology was first introduced in FIFA 22,[9] with EA touting HyperMotion V as the "biggest leap forward"; promotion for the game highlighted the feature as the game's USP.[10][11] Volumetric data from 180 matches featuring predominantly English and Spanish professional men's and women's teams was used in developing the technology.[10] It is used only in the regular version of the game, available on Windows for PC, PlayStation 5 and Xbox Series X and Series S.[12] The match data was collected from "cameras around the stadiums", meaning the in-game figures would move more like their real-life counterparts, and was also used to train EA Sports FC's proprietary machine learning algorithms. The machine learning used the data to learn what realistic footballing movement is like, and how to recreate it in other figures. The cameras captured all players on the pitch at once, further informing team movement for the game, as well as ball physics. As well as the cameras, EA used data recorded by StretchSense gloves worn by (outfield) players to record data on how hands moved while playing, training the game's AI on this.[12] EA also improved their AcceleRATE feature, to AcceleRATE 2.0, with HyperMotion V. Previously, figures were rated with one of three acceleration archetypes that affected their movement when running; AcceleRATE 2.0 uses seven archetypes, though they are still assigned automatically based on physical features rather than on player data (the figure's speed is informed by player statistics).[12]

Comments