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Discover how to easily get a reference of the `Container` class from inside a `Box` object in Unity using simple code techniques. --- This video is based on the question https://stackoverflow.com/q/78138206/ asked by the user 'Daniel' ( https://stackoverflow.com/u/5348875/ ) and on the answer https://stackoverflow.com/a/78141786/ provided by the user 'Daniel' ( https://stackoverflow.com/u/5348875/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. Visit these links for original content and any more details, such as alternate solutions, comments, revision history etc. For example, the original title of the Question was: How can I get a reference of a script from a second object that is contained in a List that belongs to the this script? Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l... The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license. If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. --- Accessing a Container Reference from a Box in Unity Unity’s flexibility and power in managing game objects bring great ease for game developers. Yet, sometimes it can pose challenges, especially when trying to structure your scripts efficiently. A common issue developers face is how to access a reference to one script from another, particularly when dealing with lists and serialized classes. In this guide, we will delve into a practical solution for retrieving the reference of a Container class from a Box object contained within a list in the Unity environment. Understanding the Problem In our scenario, we have two classes: Container: This class is a MonoBehaviour that holds a list of objects of type Box. Each Box is serializable, allowing you to edit its properties directly from the Inspector. Box: This class needs to retrieve its parent Container class so it can access and return animations from an Animator that resides in the Container. The challenge is to find a way for a Box to reference the Container that encapsulates it without explicitly storing the reference inside the Box. Solution To solve this issue, we can utilize the Unity Editor’s Selection feature to get the currently selected GameObject, which will be the proper Container instance when we are modifying the Box list in the Inspector. Here’s how you can approach it step-by-step: Step 1: Setup Your Classes Ensure your classes are set up correctly. The Container class should resemble the following structure: [[See Video to Reveal this Text or Code Snippet]] Step 2: Use The Selection API Inside the GetAnimatorFromContainer() method within your Box class, use the following line of code to retrieve the reference to the Container: [[See Video to Reveal this Text or Code Snippet]] This line allows you to obtain the currently selected GameObject in the Unity Editor, which should be your Container. Here's how it looks in the context of your method: [[See Video to Reveal this Text or Code Snippet]] Final Note This method relationship between Container and Box leverages Unity’s Editor capabilities effectively, allowing for efficient manipulation without tightly coupling the classes together. Remember that this approach is suitable for usage in the Editor environment only and should not be used in runtime since the Selection API does not apply in those cases. Conclusion In conclusion, accessing a Container reference from a Box object is achievable through a straightforward method that exploits the Selection API in Unity’s Editor. This allows you to maintain a clean structure while still accessing necessary components. Implement this solution in your projects, and you'll find managing references across classes much simpler. Feel free to reach out if you encounter any challenges or if you have further questions regarding this approach!