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Скачать с ютуб Kingdom Hearts 3 - Dark Inferno (Level 1/Critical/all Pro Codes/No Damage/Restrictions) в хорошем качестве

Kingdom Hearts 3 - Dark Inferno (Level 1/Critical/all Pro Codes/No Damage/Restrictions) 2 недели назад


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Kingdom Hearts 3 - Dark Inferno (Level 1/Critical/all Pro Codes/No Damage/Restrictions)

Level 1 All Pro Codes* No Damage No Magic Base Kingdom Key No Cuisine *all Pro Codes means I am basically doing the following restrictions: Zero defense Default stats HP slip MP slip No shotlock No links No form change No grand magic No team attacks No attractions No cure No items No kupo coin Less than 30 abilities The final base game merit fight! Who is both oddly hard and yet, also easy. See, Dark Inferno reacts to the player. This shows in phase 1 with the blade whirl attack proccing more often when the player stays close, and the orbs if the player is far away. From phase 2 onwards, the player can manipulate this to guarantee and loop certain attacks! Like I do here. For me it was easiest to deal with the orb attack, even in phase 3, and I prefer having distance to the enemy. My loops mostly consisted of: Phase 2 orb attack - 3 dash hit 2 dash hit - blade whirl Phase 3 orb attack - long melee - 3 dash hit 2 dash hit - 3 hit v2 - blade whirl The best opening is always the first variant of the 3 dash hit. To get this, try to stay mid arena distance. Dark Inferno uses this when you're 'far away' - but if you go too far, it doesn't actually register properly and gives you v2, which can't be counter interrupted.

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