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How to build Homebrew for the GBA | Coding Pong in C

The Nintendo Game Boy Advance is still the best console to start with for homebrew game development and console programming. In this video, I show you how to start coding the video game that started it all: Pong. This will teach you fundamentals of programming the GBA in C, and working with the Bitmap modes (3, 4, and 5). If you want to be able to program 3d games at some point, you'll need to master these. Someday you might build the next OpenLara or Quake port and become a homebrew legend. The GitHub repo for the project in this video is: https://github.com/ZeroDayArcade/Pong... To Install devkitPro and the GBA tools see their official guide: https://devkitpro.org/wiki/Getting_St...

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