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What is DotA? | Defense of the Ancients 8 лет назад


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What is DotA? | Defense of the Ancients

What is Dota? Esports Maybe is now Esports in a Nutshell Mark Register explains it all: Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The scenario objective is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. Dota is the love child of Blizzard - a well established, well run, top of the line game studio, and a few figurehead modders who rose to the top of an active million plus community. One of those figurehead modders, IceFrog, helped raise Dota with adopted parent Valve helping the Defence of the Ancients baby grow out of an acronym into Dota 2, one of the most played, spectated, and lucrative games we’ve ever seen and it’s still growing Dota 2 was a twinkle in our eye when Starcraft was released in 1998 that featured a tool called Star Edit allowing modders to create custom maps and units in the game leading to our first iteration of DotA - “Aeon of Strife” a custom map made by Aeon64 where you controlled one unit against Artificial Intelligent units in three lanes filled with towers Then in 2003 Warcraft III came out with more editing tools and modder Eul converted the “Aeon of Strife” map into Warcraft III’s new engine calling it “Defense of the Ancients” the second iteration allowed for 6 players split between a southeast base called The Sentinel and northeast base called The Scourge to try and defeat each other's “Ancient” base by sending heroes along three lanes peppered with towers attacking the opposing team and “creeps” that mindlessly charged towards the opposing base. There was also a river than ran through it in the middle and if you look closely, in the early games you can see Brad Pitt fly fishing. Many modders created great variations of this map which brought modder Steve Feak aka Guinsoo to bring the best of all of them into one map in 2004, calling it DotA: Allstars the third iteration featured the ability to gain gold, experience, items, and abilities through killing creeps, towers, and opposing heroes. Steve Mescon aka Pendragon then created the DotA:Allstars forum where the community of DotA reached its golden age allowing Guinsoo to work with the community on improving the mod and helping organize the first tournaments in 2005 As Guinsoo stepped back, modder Abdul Ismail aka IceFrog jumped in as lead developer for DotA:Allstars. With the community’s help IceFrog refined DotA:Allstars by tuning the balanced chaos of the cast of heroes and all other aspects of the game bringing it close to the game it is today but under the Warcraft III source engine As the community grew and tournaments began including DotA:Allstars, Valve & Riot took notice In early 2009 Steve Feak Guinsoo & Steve Mescon Pendragon joined Riot then helped launch League of Legends that October while Abdul Ismail IceFrog joined Valve to help develop Dota 2 on a dedicated source engine that would stay true to DotA:Allstar purists. In 2010 Pendragon closed the DotA:Allstars forums forcing the community to start thinking if they want to follow Riot’s League of Legends or wait patiently for Valve’s much anticipated iteration of DotA In 2011 Valve release Dota 2 Beta and kicked it off with “The International” tournament at Gamescom touting a $1.6MM prize pool that catapulted the game into the growth spurt it continues to ride on. After Dota 2’s official release in July 2013 Valve kicked it up a notch again in 2014, when they started selling an in-game purchase item called “The Compendium” for $10 and putting $2.50 of every purchase towards the International 4 tournament bringing in a prize pool of $10.6MM dollars, 2015’s prize pool went up to $18MM dollars Dota is a movement more than a game requiring a large studio to create a great game engine with the tools required for their community to modify it, a well organized community to provide feedback on each iteration and organize tournaments, the community figureheads to be recruited by the original or new game studio to build the modification on a new dedicated source engine, kick it off with a big prize pool tournament, then Dude you got a Dota We will be making a lot more videos about the evolution of Multiplayer Online Battle Arena games, the key players involved, and attempting to make sense of this crazy world It takes a lot of time to research all of this stuff so if you have any suggestions or we get something wrong please let us know - we want to make sure we tell these stories right Host: Mark Register

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