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Скачать с ютуб [HARDEST BOSSFIGHT] CASIO HELLBURST by MVXgameS | Geometry Dash Extreme Platformer в хорошем качестве

[HARDEST BOSSFIGHT] CASIO HELLBURST by MVXgameS | Geometry Dash Extreme Platformer 10 месяцев назад


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[HARDEST BOSSFIGHT] CASIO HELLBURST by MVXgameS | Geometry Dash Extreme Platformer

An unexpected rate for sure, but I'm glad it did get rated (and it way harder than it looks). This level is a recreation of the final boss from the Super Mario World kaizo romhack "Casio Mario World." It is a well designed bossfight that rewards quick decision making and actually feels like a 1v1. There are two endings to this level: the bad ending and good ending. The bad ending route is the base bossfight with three phases and a total of 30 boss HP. However, you cannot beat the level if you play the bad ending route, and you're required to beat the good ending. The good ending is accessed by surviving the boss for 30 seconds without attacking her. After that, you unlock the omega variant of the boss, which has two phases and 20 boss HP. Even though it is shorter, the good ending route is significantly harder, with the main change being that lightning constantly spawns. This adds a whole new layer to the fight as you now have to both keep track of the boss as well as manipulate the lightning to not be in a bad position. While this bossfight might seem unfair and 100% rng at first, there are strategies that make the boss way more consistent. Starting with phase one, you can immediately hit the boss twice before she attacks you. After that, you can bait her attacks so she misses you after you attack her; this timing is the main component of the bossfight. To successfully bait her, you want to stay on the side she is facing you until she attacks, and you can easily do this by stalling in the air after you hit the boss until she goes for the attack (done by being neutral and not moving). A common mistake I've seen so far is people go to the other side too fast, whether by attacking too early or not stalling in the air long enough. Failing to bait her means she switches directions and attacks you while you're too close, which usually kills you. Note: whenever the boss is of bounds, she will always do the jump slash attack, which you can abuse to start a rhythm and get some hits in. Another component of the bossfight is manipulating the lightning. While it is pretty easy to get in the rhythm of the boss, the challenging part is to not get cornered by the lightning. The reason this boss is so hard is because the lightning is not in rhythm with the boss, leading to a desync that will corner you if you are not careful. This is where quick decision making skills comes in as you have to decide whether to attack the boss or try fix the lightning rhythm. In general, do not try to attack the boss if the lightning spawns right on her. Instead, when you can, go to the opposite side of the arena so both the lightning spawns on the corner and she starts dashing towards you (she dashes when you are ~4 blocks away). Usually, you can bait an attack on her, run to the other side, and repeat the process until the lightning is better. Being aware and in control of the lightning is key in beating this boss. For phase two, it's largely the same except she does a whirlwind attack (which comes as a single attack or in a triple slash). The hardest part of this phase (and the boss) is the transition into this phase. Whenever the phase starts, she will always do the triple slash as her first attack. Based on her positioning and the lightning rhythm, the way you survive this attack varies wildly from attempt to attempt, so quick decision-making is a required skill. It's very easy to be get cornered here with the combination of bad lightning and the huge whirlwind hitbox. It is best to learn every possible attack window so you open the most opportunities for survival. After that, it's mainly the same as phase one except your rhythm is adjusted to counter the whirlwind attack. Another quirk with the whirlwind attack is she never does it twice in a row. For example: when she starts slashing, she will always do the triple slash. However, if she starts slashing again, it will always be the double slash (aka without the whirlwind). My thoughts on the level? It was fun to workshop it, but I was more annoyed by it towards the end of my grind. The lightning just causes so much trouble and requires constant focus. Fun boss, but got annoying for me. —————————————————— 📕 STATS📕 Attempts: 2,674 Creator: MVXgameS ID: 107418375 Enjoyment: 6/10 —————————————————— ⛓️LINKS⛓️ GD Platformer Demons List: https://gdplatformerlist.com/#/ Personal Demon Ranking of Completions: https://docs.google.com/spreadsheets/... —————————————————— ⏰ TIMSTAMPS ⏰ 0:00 Hallway 0:09 Pacifist Phase 0:53 Phase 1 1:18 Phase 2 1:52 Credits #GeometryDash #GD #Platformer

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