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The X times harsh light damage of "subpixel rendering native defect" exceeds the so-called "blue light" damage! No screen engineer has ever told the public that the maximum luminous brightness of the real subpixel s are X times brighter than the 255 that you know. Because of this, in recent years, due to the use of a smaller proportion of sub-pixel light emitters, it has caused greater damage to the visual system of more users, and its strong light even makes these screens more prone to "screen burn-in" phenomenon. Bright light can cause macular degeneration and retinal damage. It is similar to "blue light" damage. But it has been misinterpreted by some people, saying that "blue light" is the main cause of "digital eye strain"! Under modern blue light safety regulations! All screens already comply with the "Blue Light Safety Standard" when entering the market! Therefore, please do not be misled by those who have little knowledge and mislead the extremely bright light emitted from a small area into the explanation that "blue light" causes "digital eye strain"! Some vested interests use Wikipedia and others to spread unsubstantiated claims that subpixel rendering can increase the effective resolution of color display devices. This is just a beautiful and guiding lie used by vested interests to mislead the academic community and researchers. A real state subpixel rendering model I created that shows what we actually see subpixel rendering look like! Blurry, false color, harsh light that is emitted X times stronger than it actually is. If the area of the entire pixel is 1, the area of the sub-pixels of each color is 1/X! The manufacturer must make each color sub-pixel emit “X times the glare it looks” so that your eyes and brain can compensate for (1-1/X) the aphotic area! The smaller the sub-pixel luminous surface, the stronger the light makes these screens more prone to "burn-in screen" phenomenon. This is the real reason why oLED screens easy burn-in. The understanding of the "subpixel rendering model" in all academic papers and research articles is wrong. It is impossible to develop a more realistic True Color Pixel. Those experts who do not recognize that "real state subpixel renderin" technology is the source of vision damage, teach users to dim the screen to reduce vision damage! Why don't those experts call on manufacturers to produce darker products, so that people can no longer be harmed by screens? But manufacturers are producing higher brightness display products! Because sub-pixel products must rely on super glare to make you see "color" "normally". My research for experts or those who want to know the real reason why their screens are hurting their eyesight. My research "real state subpixel rendering model" show that, screens is no "True Color" pixels synthesized by additive color method, color pixels that rely on our eyes and brain to "blur subpixel rendering colors to synthesize virtual colors". The focusing system forces the vision to lose focus and causes excessive pressure, resulting in dizziness, headache, eye pain, vision degrada tion,... and other physiological problems. 亞像素渲染原生缺陷中的刺眼光傷害超過了所謂的「藍光」傷害! 強光會導致黃斑部病變和視網膜損傷。 它類似於“藍光”傷害。 卻被一些人曲解,說「藍光」是「數位眼睛疲勞」的主要原因!在現代藍光的安全法規下! 所有螢幕在進入市場時就已符合「藍光安全標準」! 所以,請不要再被那些一知半解的人所誤導,將細小面積所發出的極強光,誤導成是「藍光」導致「眼睛疲勞」的解釋了! 一些既得利益者利用維基百科和其他人傳播未經證實的說法,即亞像素渲染可以提高彩色顯示設備的有效解析度。 這只是既得利益者用來誤導學術界和研究人員的美麗的引導性謊言。 我創建的真實狀態亞像素渲染模型,顯示了我們實際看到的亞像素渲染的樣子! 發出的模糊、假色、刺眼的光線比實際亮度強 X 倍。 (X 值:請造訪 Real Color Pixel 網站以了解詳情。) 所有學術論文和研究文章中對「亞像素渲染模型」的理解都是錯誤的。 不可能開發出更真實的真彩色像素。 那些不認識「亞像素渲染」技術是視力損害根源的專家們,教導使用者調暗螢幕以減少視力損害! 但為什麼那些專家不呼籲製造商生產顏色不那麼亮的產品,讓人們不再受到螢幕的強光亞像素傷害呢? 但所有顯示屏生產廠商卻在生產更高亮度的顯示產品! 因為亞像素產品必須依靠超強眩光才能讓你「正常」看到「顏色」。 對於那些想知道螢幕損害視力的真正原因的專家或大眾來說。 我研究創造出的「真實子像素渲染模型」表明,螢幕並不是透過加色方法合成的「真彩色」像素,而是依靠我們的眼睛及大腦「模糊子像素顏色來合成幻覺顏色」的彩色像素。 調焦系統迫使視力失去焦點,造成壓力過大,導致頭暈、頭痛、眼睛疼痛、視力下降…等生理問題。