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Metal Gear Rising In-Depth Combat Guide

Hello and welcome to today's combat guide about Metal Gear Rising Revengeance. . Quick Disclaimer: This is NOT a 'Combo' guide. It is not focused on 'stylish' PLAY. This is about efficiency-focused play style. . In today's guide, we dive into a lot of the unknown, rarely known, and widely known combat mechanics that will help you deal with any situation the game throws at you and will get you addicted to the game (cuz that's how it should be obviously). The guide does also leave room for you to experiment since that's where a lot of the fun is - making your own strats! . . If you have any questions or need further clarification regarding anything Metal Gear Rising, just let me know down in the comments and I will try my best to answer with solutions to your problem. Any problem. . . Here's the Metal Gear Rising No Upgrade Run+ Playlist:    • Metal Gear Rising No Upgrade Run+   . . I have made In-Depth combat guides before: God of War Trilogy In-Depth Combat Guide:    • God of War Trilogy In-Depth Combat Guide   --- Devil May Cry 5 Dante In-Depth Guide:    • Devil May Cry 5 Dante in Depth Guide Full ...   . . Below is going to be the Table of Contents with timestamps included. _____TABLE OF CONTENTS_____ ---         00:00:00 - Intro --- --------         Prologue: . 00:01:06 - Combat Philosophy 00:05:32 - Difficulty & Guide Format . (END) --------         R-01: . 00:06:30 - [Blade Mode] Main Use 00:08:30 - [BM] Precision 00:12:47 - [BM] Delimb 00:16:38 - [BM] Canceling 00:22:00 - [BM] AI Baiting . (END) --------         R-02: . 00:22:54 - [Defensive Options] 00:23:02 - [DO] Blocking & Parrying 00:26:01 - [DO] Air Blocking & Parrying 00:27:50 - [DO] Defensive Offense 00:28:27 - [DO] Jumping 00:31:09 - [DO] Advanced Evading 00:33:15 - [DO] Tackle I-Frames . (END) --------         R-03 . 00:35:21 - Offensive Options 00:35:28 - [OO] Damage Per Second 00:38:10 - [OO] Air Drop Attacks 00:42:42 - [OO] Crowd Control 00:45:24 - [OO] Dodge Offset 00:46:42 - [OO] Sprint Attacks 00:48:03 - [OO] Resource Management 00:49:45 - [OO] Enemy Prioritization 00:51:54 - [OO] Flying Enemies 00:53:40 - [OO] Stealth 01:01:13 - [OO] Ripper Mode 01:07:26 - [OO] Secondary Weapons 01:07:41 - [OO] (Secondary) POLE-ARM 01:12:05 - [OO] (Secondary) SAI 01:13:48 - [OO] [Secondary] PINCER 01:20:06 - [OO] Subweapons 01:26:35 - [OO] Tripping Enemies 01:28:13 - [OO] Quickswap 01:29:57 - Offensive Options [END] . (END) --------         R-04: . 01:30:23 - Room Tools . (END) --------         R-05: . 01:36:22 - Spawn Rules . (END) --------         R-06: . 01:40:25 - Enemy Wiki 01:41:41 - [EW] Fodder 01:44:07 - [EW] Grunt Fodder 01:48:20 - [EW] Flying Fodder 01:49:26 - [EW] Hammer Head 01:51:28 - [EW] Grad 01:54:00 - [EW] Mastiff 01:56:13 - [EW] Gecko 01:58:19 - [EW] Helicopter 01:59:08 - [EW] Fenrir 02:01:33 - [EW] Vodomjerka 02:03:26 - [EW] Raptor 02:06:01 - Enemy Wiki [END] . (END) --------        Epilogue: . 02:06:25 - Combat Philosophy Rewatch . (END) -------- -----         02:10:33 - Outro ----- --------                _____End_____ . . . I hope everyone learns stuff from this video. The goal is to teach everyone about these games' deep mechanics. I hope this helps. Enjoy.

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