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Simple Physics Based Plane Controller in Unity

Ever wondered how to make a simple plane controller in Unity using only the physics engine? Well, I did. And I made this video in case anyone is interested in seeing how I did it! Using nought but a free plane model from the Unity Asset Store, I'll show you how to get a plane to take off, zip around the sky, and even get a spinning propeller and engine noises going. We also cover how to display airspeed, throttle percentage, and altitude on the screen. Just for the sake of appearances, we also set up a quick camera controller that allows us to switch between different viewpoints. Thanks for watching! Chapters: 0:00 Intro 0:25 Setting Up Inputs 1:31 Setting Up The Plane 2:44 Plane Controller Script 9:48 Roll/Pitch/Yaw Test 10:27 Quick Camera Controller 16:08 Correction and Lift Force 18:27 Quick HUD 24:29 Spinning Propella 25:20 Engine Noise 26:41 Final Test 27:33 Outro ----------------------------------------------------------------------------------- JOIN THE DISCORD SERVER!   / discord   ----------------------------------------------------------------------------------- SUPPORT THE CHANNEL The easiest way to support the channel is by liking, subscribing, and sharing. But if you want to go that little bit further, sign up for my Patreon at;   / b3agz   ----------------------------------------------------------------------------------- LINKS Rusty Plane Model (Affiliate Link): https://assetstore.unity.com/packages... Minimalist Scalable Grid Textures: https://assetstore.unity.com/packages... ----------------------------------------------------------------------------------- SOCIAL STUFF! Website: http://b3agz.com Twitter:   / b3agz   Instagram: http://instragram.com/b3agz #MadeWithUnity #gamedevelopmentforbeginners #unity3D

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