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TMNT Mutant Brotherhood - Unreal 5 2 года назад


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TMNT Mutant Brotherhood - Unreal 5

This is the renewed version of my Proof of Concept for a Teenage Mutant Ninja Turtle video game, in the gritty, grounded style of the 1990s movie, which I love so much. I did the first version of this POC a couple of years ago, using UE4. When Epic Games released UE5 and made public the City Sample project, I had the perfect excuse to work a little more on it and revamp this game demo, adding a bunch of new stuff: The rest of the turtles Unique attacks for all of them A shuriken throwing system A counterattack system A seamless turtle switch system An engage/disengage system for the AI turtles Proper foot soldier 3D models Improved enemy AI Cinematics All of this work (modeling, texturing, rigging, animations, and coding) has been done by myself in my spare time. For this reason, please bear in mind that this will never be able to compete with products made by professional studios, which have huge teams and resources behind them. Anyway, I’m pretty happy with the result so far, and if I have the chance, I will continue working on it and adding other new things that I would like to see on this demo: More realistic attacks, created with motion capture instead of traditional animation. Finishers and counterattack animations A stealth system Spontaneous interactions between the turtles Turtle switching combos A healing and reviving system Fast traversal systems (Grapple Hook, Turtle Van, Hoverboard, etc.) New locations (Turtle’s Lair, April’s country house, etc.) New characters from the TMNT universe New enemies If you are interested in getting the models seen in this video for fan art, non-commercial purposes, they are available on my personal website: https://www.artsonora.com Thank you very much for all the interest! Carlos Sonora Jan 2023 Disclaimer: TEENAGE MUTANT NINJA TURTLES, and all related titles, logos, and characters are trademarks of Viacom International Inc. Viacom Overseas Holdings C.V. This demo has been developed only for exploring the possibilities of Unreal Engine and won't be made public unless I get authorization from Viacom to do so.

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