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The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss 5 лет назад


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The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss

This Video is a summary and Analysis of the best game design ideas I've seen in all the GDC talks i've watched, and I thought it would be interesting to compile all these ideas in one place for your viewing pleasure. The Video is framed as a response to Chris Crawford''s famous dragon speech, where he predicted a lot of what is transpiring in the medium today. All the talks I mentioned are on the Gdc youtube channel and are free to view, and I limited myself to talks that they published for wider consumption. There are many more talks you can find in the Gdc Vault if you want to check it out. GDC channel    / @gdconf   Gdc talks in order of appearance. -Chris Crawford Dragon Speech    • Chris Crawford Dragon Speech "I Had a...   -Raph Koster Practical Creativity    • Practical Creativity   -Erin Hofstader Precision of emotion    • Precision of Emotion: A New Kind of "...   -Mata Haggis Storytelling tools    • Storytelling Tools to Boost Your Indi...   -Scott Rigby The Freedom Fallacy    • The Freedom Fallacy: Understanding "P...   -Matthias Worch Meaningful Choice    • Meaningful Choice in Game Level Design   -Sid Maeir Interesting Decisions    • Sid Meier's Interesting Decisions   -Will Wright Dynamics for game Designers    • Will Wright's Dynamics for Designers   -Breaking conventions with Zelda breath of the wild    • Breaking Conventions with The Legend ...   -Steve Lee Holistic Level design    • An Approach to Holistic Level Design   -Death to the 3 act structure    • Death to the Three Act Structure! Tow...   -Jason Vandenbergue Engines of play    • Engines of Play: How Player Motivatio...   -Vlambeer the Art of screen shake    • Jan Willem Nijman - Vlambeer - "The a...   -Martin Jonassen Juice it or lose it    • Juice it or lose it - a talk by Marti...   -Jesse Scnell The future of Storytelling    • The Future of Storytelling: How Mediu...   -Mathias Worch The identity bubble    • The Identity Bubble - A Design Approa...   -Ken Levine Narrative Legos    • Ken Levine On 'Narrative Lego'   -Jonathan Blow The main conflicts in modern game design    • Jonathan Blow: Conflicts in Game Desi...   -Brian Upton The play of stillness    • The Play of Stillness: Designing Expe...   -Greg Kassavin Atmosphere in games    • Creating Atmosphere in Games   -Soma :Crafting existential Dread    • SOMA: Crafting Existential Dread   -Luck and skill in games    • Luck and Skill in Games   -GDC Doom    • Embracing Push Forward Combat in DOOM   -GDC REz    • Rez: A Classic Game Postmortem   -GDC Bioshock infinite    • Building The AI For BioShock Infinite...   -Dan Taylor 10 principles of good level design    • Ten Principles for Good Level Design   -Jennifer Scherle Game design is like a magic trick    • Видео   -GDC Miyamoto    • Shigeru Miyamoto's 1999 GDC Keynote   -Gdc Yoko Taro    • Видео   -GDC Will wright    • Will Wright on 'Humanity's Last Game'   More talks Creating Strong Characters    • Creating Strong Video Game Characters   Design in Detail    • Design in Detail   Action without borders    • Platinum Games: Action Without Borders   Books mentioned - A theory of fun Raph Koster - The art of game design Jesse schell - Designing Games Tynan Sylvester - Uncertainty in games Greg Costikyan - Hamlet on the holodeck Janet Murray - On interactive storytelling Chris crawford. - Game Feel Steve Swink - Characteristics of games Elias

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