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Скачать с ютуб Physics Based Floating Character Controller in Unity with Unity's New Input System в хорошем качестве

Physics Based Floating Character Controller in Unity with Unity's New Input System 1 год назад


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Physics Based Floating Character Controller in Unity with Unity's New Input System

Everything you need to recreate this is shown in this video and supplied in the 1.0 project which is available to all to download for free via the links provided on the 1zed1 community Discord server. This full 2.0 project shown in this video is available for Patreons to download as a complete package. Help Support a Taco Addiction on Patreon! Big THANK YOU to all my patrons! You guys made this video possible!   / 1zed1   Join the 1zed1 Games Community Discord Server! https://1zed1.com/go/discord Check out this playlist for the whole Character Controller 1.0 video series:    • 1zed1 Unity 3D Rigidbody Custom Chara...   Toyful Games YouTube channel ‪@ToyfulGames‬ Making A Physics Based Character Controller In Unity (for Very Very Valet)    • Making A Physics Based Character Cont...   This video builds on a series of videos for a custom Unity 3D character controller that utilizes rigidbody physics, cinemachine cameras, Unity's new input system, and custom player gravity. ========== TIME STAMPS 00:00 - Intro 00:08 - This Video Builds on the Previously Released Controller 00:22 - How to Recreate this Project/Character Controller 00:30 - Animations? 00:44 - Reviewing and Demo'ing Improvements and Changes 04:06 - FloatObject New Script 04:38 - Teleport On Collision New Script 05:15 - Manipulator Script Changes 05:51 - Input Script Changes 06:08 - First Look at Character Controller Main Script 06:22 - How to Download this Complete Project 07:05 - What is a Floating Character Controller? 07:26 - Shout out to Toyful Games 07:44 - Begin Reviewing Main Controller Script 08:04 - 01 of 34 - Includes and Global Variables 08:07 - 02 of 34 - Global Variables Continued 08:10 - 03 of 34 - Global Variables Continued 08:13 - 04 of 34 - Global Variables Continued 08:16 - 05 of 34 - Global Variables Continued 08:21 - 06 of 34 - Awake() 08:28 - 07 of 34 - Update() 08:43 - 08 of 34 - FixedUpdate() 08:55 - 09 of 34 - FixedUpdate() Continued, GetLookInput(), PlayerLook(), PitchCamera(), GetMoveInput(), PlayerVariables() 08:58 - 10 of 34 - PlayerVariables() Continued, SetPlayerHeightValues(), SetSkinWidth() 09:43 - 11 of 34 - PlayerGroundCheck() 09:49 - 12 of 34 - PlayerStairs() 10:30 - 13 of 34 - PlayerStairs() Continued 10:35 - 14 of 34 - StairHandling() 10:44 - 15 of 34 - StairHandling() Continued 10:58 - 16 of 34 - StairHandling() Continued 11:03 - 17 of 34 - StairHandling() Continued 11:08 - 18 of 34 - StairHandling() Continued 11:24 - 19 of 34 - PlayerSlope() 11:36 - 20 of 34 - PlayerSlope() Continued 11:51 - 21 of 34 - PlayerSlope() Continued 12:03 - 22 of 34 - PlayerSurroundings() 13:10 - 23 of 34 - PlayerSurroundings() Continued, PlayerMove(), PlayerCrouch() 13:17 - 24 of 34 - Crouch(), Uncrouch() 13:23 - 25 of 34 - Uncrouch() Continued, EnforceExactCharHeight() 13:28 - 26 of 34 - PlayerRun(), PlayerInfoCapture(), PlayerFallGravity() 13:32 - 27 of 34 - PlayerFallGravity() Continued 13:35 - 28 of 34 - PlayerFloat() 14:29 - 29 of 34 - RecenterPlayerCollider(), RigidbodyPlayerReaction() 14:57 - 30 of 34 - PlayerJump() 15:09 - 31 of 34 - PlayerJump() Continued 15:15 - 32 of 34 - SetJumpTimeCounter(), SetCoyoteTimeCounter(), SetJumpBufferTimeCounter() 15:21 - 33 of 34 - KickStuffOutFromUnder(), EnforceMinimumVelocity() 15:47 - 34 of 34 - IsWithinRange() Helper Function 15:56 - Done! Like and Subscribe! 16:14 - Community Discord Server 16:20 - Outro Summary #unity #gamedev #unitytutorial #unitytutorials #indiegame #indiegames #indiedev #indiegamedev

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