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Gamedev In-Depth | How I Implement a New Feature 4 месяца назад


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Gamedev In-Depth | How I Implement a New Feature

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. A more technical devlog this week, showing step-by-step how I implemented the tree feature in my farming game. Support the channel on Patreon and get access to the game & code for Homegrown, the city-builder, and Equilinox:   / thinmatrix   Play my previous game "Equilinox": https://store.steampowered.com/app/85... The website I used for showing graphs: https://graphtoy.com/ You can follow the progress of the game on my social media: Twitter:   / thinmatrix   Instagram:   / thinmatrix   Facebook:   / thinmatrix   Trello: https://trello.com/b/W3zkIJTM/farm Email: [email protected] Background music by Jamal Green: https://open.spotify.com/artist/50jTM... Outro music by Dannek Studio:    / dannekstudio   Equipment (Amazon Affiliate Links): Camera: https://amzn.to/491ayFZ Desk Microphone: https://amzn.to/48Hs5mP Camera Mic: https://amzn.to/48ZcRcE 0:00 Intro 0:51 Tree Cutting Basics 4:21 Cutting Effects 7:57 Visual Improvements 11:31 Falling Leaves 16:52 Project Overview 18:19 Outro #devlog #Homegrown

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