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Overworld Map, Shaders & the Goal Point | Remaking Super Mario World in Godot (Part 4) 6 месяцев назад


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Overworld Map, Shaders & the Goal Point | Remaking Super Mario World in Godot (Part 4)

In this episode of "Remaking Super Mario World in Godot", I'm expanding the gameplay by building the overworld map! And I'm learning a lot in the process - mostly about how to work with Godot, but also about the (sometimes strange) details of Super Mario World. Chapters: 00:00 Intro 00:44 Refactoring 05:32 The Goal Point 09:17 The Overworld Map 16:15 Shaders 22:12 Outro Music: Super Mario World: Overworld [Lo-Fi REMIX]:    • Super Mario World: Overworld [Lo-Fi REMIX]   Super Mario World - Ground Theme (Lofi Lia Remix):    • Super Mario World - Ground Theme (Lofi Lia...   See also: A helpful video by Bacon and Games about Scene Managers in Godot:    • This Godot 4 Scene Manager Does it ALL   A helpful video by Hot Worlds Gamedev about the player's role in the scene tree:    • How to "Change Scenes" (without losing you...   PlayWithFurcifer's introduction to shaders:    • How To Shader (Fast) - using Godot Engine   Retro Game Mechanics Explained on the SNES mosaic effect (and more):    • Backgrounds & Rendering - Super Nintendo E...   My video about making the Super Mario World font:    • How I Made the Super Mario World Font   The palette shader by KoBeWi I referenced: https://github.com/KoBeWi/Godot-Palet... Banduck, who is also making Super Mario World in Godot and is way further along:    / @banduck   My latest SMW ROM hack, A Plumber For All Seasons:    • A Plumber For All Seasons - Release Trailer   "4" in the thumbnail from the SMW logo font by BMatSantos on MFGG (slightly edited by me) https://www.eric-kaiser.net https://ko-fi.com/wye951

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