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Several Mechanics of a Virtual Reality Rigidbody Player Controller Made in Unity! 5 лет назад


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Several Mechanics of a Virtual Reality Rigidbody Player Controller Made in Unity!

Apparently it was Winston Churchill who once said, "Perfection is the enemy of progress," and in his honor I present to you this woefully incoherent video about the progress I've been making on my player controller. Honestly though, I keep trying to make a quick video about what I've been doing but inevitably get sidetracked by something new to fix or refine. Rather than take some time to edit clips and fully explain things and make a whole production out of it, I thought I'd just post this video. This is actually only half of it. Apparently there's a 15 minute limit on these things, and I just keep rambling for a whole nother 10. At one point, we go for a helicopter ride so I can show you that, while getting out of the seat, you are no longer instantaneously launched into the floating-point-error-prone far reaches of virtual space. Maybe I talk some more trash about Half-Life: Alyx and Boneworks (in all seriousness, though, I adore and am in awe of those games and they set a standard to which I can only aspire in my wildest of aspirational dreams. It's just that I'm really proud of that rotating-with-the-thing-you're-standing-on element I was trying to point out). It's really not a great loss, by the point this cut off I had pretty much covered what I intended to cover, but if anybody requests it, I'll post the other half. Thanks a ton for watching, and also for reading this far. I don't care what anyone says, you're alright in my book.

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