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Four "Just Okay" TurboGrafx-16 Games I Can't Forget!

Remember those TurboGrafx-16 games that weren't masterpieces but still stick in your mind? In this video, I take a look back at four titles from my childhood that were perfectly "okay." We'll explore the good, the bad, and the sometimes weird aspects of these games, from the impressively large sprites of China Warrior to the controversial pack-in choice, Keith Courage in Alpha Zones. We'll also revisit the arcade-perfect (but clunky-controlled) Pac-Land and the competent-yet-not-quite-top-tier shooter, Aero Blasters. Join me as I discuss why these average games are still an important part of the TurboGrafx-16 story in the US, my own history with the console, and the puzzling decisions NEC made about its American library. If you had a TurboGrafx-16 or just enjoy retro gaming, this one's for you! #TurboGrafx16 #RetroGaming #PCEngine #ClassicGames #VideoGameHistory Chapters: [00:00] Four "Just Okay" TurboGrafx-16 Games I Remember! [00:41] China Warrior [02:26] Keith Courage in Alpha Zones [03:18] WHY Keith Courage was a Pack-In Game! [04:36] I STILL like Keith Courage! [06:06] Pac-Land [09:30] Aero Blasters [11:45] The TurboGrafx-16 was RAD

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