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Development for Cross-Platform XR Apps Made Easier 7 месяцев назад


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Development for Cross-Platform XR Apps Made Easier

Description: Currently, each headset developer will need to rewrite their code to work with another headset SDK. Introducing a standardized framework to help cross headset developers to reduce the effort. Existing XR headset applications created in Unity with a de facto standard framework like AR Foundation can be ported easily to another headset platform with only a small set of changes. Both Unity and Unreal have also introduced XR plugin architecture, giving developers access to common features across available VR and AR devices. Furthermore, we will show you the steps and samples on how to port a mobile XR application to a VR headset platform. In this talk, you will learn some best practices on how to develop once and deploy cross platform. GreenSky games will also join us on stage to present their use cases. Speakers: Jimmy Alamparambil Joe Connolly Yizhen Tian

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