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Скачать с ютуб Teardown Full Game Any% Glitchless No Upgrades TAS Speedrun в хорошем качестве

Teardown Full Game Any% Glitchless No Upgrades TAS Speedrun 2 года назад


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Teardown Full Game Any% Glitchless No Upgrades TAS Speedrun

NOTE! This is a GLITCHLESS, NO UPGRADES, TAS (Tool assisted speedrun), meaning that 3rd party mods and tools were used, but glitches and exploits were not. Equipment was also never upgraded. Tools/mods used: Timer, save states, autohotkey, autoclicker, screen recorder, editing software Furthermore, this run is spliced, meaning that only the best attempts are shown. Game version: 0.93-0.95 The specific tools that were used were: Timer, save states, autohotkey, autoclicker, screen recorder, editing software Glitches and exploits that were NOT used: prop flying, glitching through objects, prop surfing, prop boost, teleportation Visuals: Visuals were slowed down using timer in real time and sped up in the video to be accurate on average. Visuals were calculated to run at at least 60 fps. Visuals that were used were 'cinematic' and not 'real'. Real visuals are ones that are recorded as it appears on screen, cinematic visuals are ones recorded with Screen Recorder mod. You can find speedrun with 'real' visuals here:    • Teardown speedrun 'real'   Time: Visuals were given number one priority when it comes to tracking time (tracking of time was based on the visuals and not on the audio). Time was tracked from the first frame of "Part 1" till clicking "continue" button in Final Diversion. Time was not tracked during loading screens. Audio: Audio was recorded by using Tuxedo Lab's Screen Recorder mod. Audio was then placed to match the visuals. 'Cinematic' visuals were used instead of 'real' so that there would be no audio discrepencies. Because of this there might be some visual slowdown or speedup (though there shouldn't be and it's only a difference of a couple frames or so). Overall average time should be identical. Other segments don't have audio as timer doesn't allow for audio recordings and Screen Recorder can't be (wasn't) used there. Some segments may have missing audio, however, speedrun is visuals first. Splicing: This video was spliced by using save states and/or video editing. Splicing was performed only during loading transitions, in a way, that it wouldn't (shouldn't) affect the game or the speedrun timer. Splicing is supposed to be frame perfect, though there might be slight error of up to 2 frames per segment. Final note: Due to the variety of tools used and the nuances of using them, the final time may not be entirely accurate. There might be a total margin of error of up to 10 seconds or so (not like it matters...). If you notice blatant errors let me know as my method may not be perfect. :) Special thanks to SwankyKoala for inspiring me! (I also copied some of your routes)    / @swankykoala4836   This video took over 30 hours to make! But feel free to use it anywhere :) 0:00 Part 1 0:48 The old building problem 1:43 The Lee computers 2:33 The login devices 3:29 Making space 5:10 Classic cars 6:57 The car wash 8:04 The GPS devices 9:27 The tower 10:07 Fine arts 11:37 Art return 14:13 The BlueTide computers 15:31 A wet affair 18:37 Power outage 20:56 An assortment of dishes 23:22 Flooding 24:44 The chase 25:39 Part 2 25:57 Roborazzi 28:15 The secret ingredients 30:15 The BlueTide shortage 33:18 The shipping logs 34:54 Muratory islands 35:19 The alarm system 37:12 Moving the goods 40:37 Havoc in paradise 43:00 Truckload of trouble 48:05 Connecting the dots 49:41 The droid abduction 52:22 Handle with care 55:00 Droid dismount 57:38 The final diversion 59:37 Credits

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