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Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia) 4 года назад


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Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia)

This talk is aimed at graphics engineers that have little or no experience with ray tracing. It serves as a gentle introduction to many topics, including “What is ray tracing?”, “How many rays do you need to make an image?”, “The importance of [importance] sampling. (And more importantly, what is importance sampling?)”, “Denoising”, “The problem with small bright things”. Along the way, you will learn about specific implementation details from Minecraft. Keep the conversation going! Join us on Discord to stay current on news, get help from the community, and engage industry experts from Microsoft. Go to discord.gg/gamestack.

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