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Video made by: gojira / nageliox Absolver Plus is a mod for Absolver that focuses on a complete rebalance of the game. It also includes more cosmetics and PvE related content. You can download Absolver Plus here: https://www.nexusmods.com/absolver/mo... If you want to participate in The Jade Festival tournament please contact omni#1340 on Discord. Please note that the tournament is exclusive to NA/EU PC players and you may only participate in your region's tournament (there are two tournaments in total, one for NA, one for EU). Absolver Plus General Gameplay Changes Moves -All damage, stamina damage and frame advantage changes to moves can be seen ingame. Many moves have also had their feint point, feint movement and knockback changed. You can check each of these against the dummy ingame on any moves you are curious about. -10/11f moves have been removed. They might return later if they can be reworked as normal 12/13f moves and even then not all of them may return. -All 12f attacks are now lights. -There are no verticals or high thrusts. They have all been reworked to be mid thrusts aside from some high thrusts which have been changed to high horizontal. -Avoid and parry moves no longer avoid or parry and instead have had their stats buffed to be strong alternate choices to other normal moves. -Guard Break attacks no longer break Kahlt's absorb, but retain their previous stat theme (stamina-damage focused). -2 new moves have been added to the game. You can learn them from the Marked One at the pier/harbour. Styles -Windfall: Windfall is unchanged. -Forsaken: Forsaken still has the same bug it has in the vanilla game, however its frame advantage on parry has been improved so that it reliably confirms all 13fs, fast 14fs and in certain cases Reaching Mawashi. It also appears to grant even more frame advantage when parrying faster moves, like a reverse Windfall. -Kahlt: Guard Break attacks no longer break Kahlt's absorb and all 12fs are now lights. Kahlt itself is unchanged. -Stagger: All Stagger abilities are now 7/0 on block/hit. Frontstagger deals 65 damage and the other abilities deal 90. Backstagger's backwards movement distance has been reduced. Frontstagger is now omniparryable (can be parried in either direction). -Faejin: The feint point of Faejin's side parries is 1 frame later. The Faejin stopper now deals 70 damage and 45 stamina damage. Its advantage is changed to be 6/6 on hit/block. As the Forsaken frame advantage buff applies to all parries, it also affects Faejin's low parry. Faejin low parry will now confirm ~13f+, similar to Forsaken. Faejin's backslips have had their recovery on whiff increased. The backwards backslip has also had its movement distance reduced. Powers -Many powers have had their shard cost increased. You can see ingame the new cost of each power. -Sharp Impact has had its cut bonus reduced to 0.5 cut. It is also now dispellable on hit, like Heal. -Unbreakable now breaks weapons on hit, like when Downfall was first released. -2 new powers have been added to the game. You can buy them from the Essence Shop. Weapons -Weapons have had their stats completely reworked. You can view the stats of each weapon ingame. -In general, weapons now deal less cut damage, have less durability, offer more cut protection and are better spread across the 2-5 shard range. -Blunt weapons have been given generally better stats than cut weapons. -Gloves have been given generally better stats than swords. -All masks now have 0.5 innate cut reduction. Take this into consideration when checking a weapon's cut damage or cut reduction. Thanks to J0KER, Vetro and Ghost-0 for helping put the mod together. Thanks to Moe, Kuro, Lecη, R3d_Rain, erfun and the rest of the Modsolver server for helping balance and playtest the mod.