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Dithered Transparency in Unity Shader Graph

Sometimes you want transparency, but you want the advantages of opaque rendering. That's where dithered transparency comes in: your objects appear transparent, but all the pixels are rendered opaque. Learn how games like Super Mario Odyssey implemented dithering with this tutorial! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ 👇 Download the project on GitHub: https://github.com/daniel-ilett/shade... 📰 Read this tutorial in article format instead (this is a fairly old article by now): https://danielilett.com/2020-04-19-tu... 📦 Cyberpunk Character: https://sketchfab.com/3d-models/cyber... ------------------------------------------------------------------------ ✨ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): https://assetstore.unity.com/publishe... 📚 Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-10074214... ------------------------------------------------------------------------ 💬 Join the Discord:   / discord   💖 Support me on Patreon: https://www.patreon.com/danielilett?f... ☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett ------------------------------------------------------------------------

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