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Unity Shader Graph Basics (Part 4 - The Depth Buffer)

The depth buffer is instrumental in rendering objects correctly. Similarly, the depth texture is extremely helpful for creating certain effects. Learn how both work in Part 4 of this Shader Graph tutorial series! I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions. ------------------------------------------------------------------------ 👇 Download the project on GitHub: https://github.com/daniel-ilett/shade... 💀 Get the zombie sprite: https://kenney.nl/assets/toon-charact... 📦 Get the cyberounk character model: https://sketchfab.com/3d-models/cyber... 📰 Read this tutorial in article format instead: https://danielilett.com/2023-12-20-tu... ------------------------------------------------------------------------ 📚 Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-10074214... ✨ Grab my Hologram Shaders Pro package here (affiliate): https://assetstore.unity.com/packages... ✨ Grab my Snapshot Shaders Pro package here (affiliate): https://assetstore.unity.com/packages... ------------------------------------------------------------------------ 💬 Join the Discord:   / discord   💖 Support me on Patreon: https://www.patreon.com/danielilett?f... ☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett ------------------------------------------------------------------------

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