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Скачать с ютуб RUST 2025: July Update | MID-YEAR RECAP & SNEAK PEEK в хорошем качестве

RUST 2025: July Update | MID-YEAR RECAP & SNEAK PEEK 5 дней назад


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RUST 2025: July Update | MID-YEAR RECAP & SNEAK PEEK

PARTY SYSTEM As part of one of our long term goals of reducing friction for new players, we bring the party system to make it easier to connect to a server as your friends! To invite friends to a party: Open the friends menu (bottom right of the main menu) Right click on a friend Click "Invite To Party" Wait for them to accept the invite Once all your friends have joined your party the party leader can connect to a server. This will cause all party members to connect to the same server. There is also an in-game advantage to joining a server as a party. When you first spawn on the server your party members will spawn nearby each other and automatically be put on the same team. Future respawns will remain random scattered on the beach. OUTPOST SPAWNING After several years of waving a radiation detector around, we’ve finally given CZ-721 in the Outpost something to do. He now offer players a mission to travel to a Fishing Village and back to unlock a new, permanent spawn point in Outpost. This new spawn point has a 30 minute cooldown and won’t count towards your bag limit. This mission is available in both Vanilla and Primitive modes, but is disabled in Softcore (as there is already a permanently available spawn point in that mode). Along with this new mission we’re also shipping a bunch of under the hood improvements to the mission system. This has been a longer term project over the last few months as we all want to make more missions and flesh this system out but the process to create new missions internally is quite cumbersome and error prone. Prior to these upgrades, creating a new mission involved a long process of manually setting up conversation nodes, filling in translation fields and lots of manual data entry. We’ve automated as much of this as possible, allowing us to iterate and create more missions faster. We’re not quite there yet but we’ve got more missions planned this year that will allow us to push these tools further. In terms of player facing upgrades, we’ve improved the conversation screen so that it doesn’t bounce around as the text is animating in, added a Mission Complete panel to communicate when a player has finished a mission and applied a lot of performance improvements as the conversation screen was quite heavy. TEAM INVITE CHANGES We’ve made several improvements to the invite process this month in order to make it easier to find and play with your friends. You’ll find a new Invite button in the bottom left Team UI that allows you to add friends to your team even if they aren’t on the current server or online. You can also now send team invites via the chat panel by right clicking a players name in the chat. NOTABLE CHANGES Peacekeeper Mode Now display a holster warning to offending players (like the old safe zones) Headshot Sounds Added dedicated UI sounds slider (affects headshot sounds) Surrendering Holstered Weapons are now holstered when surrendering, no longer hidden Optimized Turrets Optimized Turrets aiming calculations on the server for better performance DEPLOYABLE SNAPPING Placing Deployables has always been a bit of a chore in Rust, especially if you want it to be properly in a corner or against a wall. We've finally implemented a solution to this, one that will hopefully be unintrusive, easy to use and help open up the building system by allowing quick and accurate placement of deployables for all. Plenty of Deployables can now be snapped. This snapping is enabled by pressing Left Shift whilst ready to place an object. It comes in two flavours: Simple and Advanced (default). These modes can be changed in the settings menu. Simple: Simple mode will try to snap the object to a wall whenever possible. It will not force any other changes, and can be used to use the wall as a simple slider, allowing custom placement wherever you would like, but with the walls help. Advanced: Advanced will do everything simple does and more. Deployables will snap into corners, and will try to snap onto similar Deployables nearby. For example a box will snap to a box, or a shelf will snap to a shelf. And More..... https://store.steampowered.com/news/a... Join our discord community @   / discord   Thanks for watching, Please Rate, Comment & Subscribe. Twitter @   / thegamerelease   Facebook @   / thegamerelease   Watch us LIVE over on Twitch Every Saturday & Sunday from 8pm @   / thegamerelease   Feel like Donating? https://streamlabs.com/TheGAMERelease... any donations are very appreciated and go a long way to helping us improve and make the best content possible and helps achieve our dream of building a career within the gaming industry.

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