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SIGGRAPH 2021 Rendering Engine Architecture in Games, Welcome and Introduction 3 года назад


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SIGGRAPH 2021 Rendering Engine Architecture in Games, Welcome and Introduction

Welcome and introduction to the inaugural SIGGRAPH 2021 Rendering Engine Architecture in Games course (see http://enginearchitecture.realtimeren... for more). Modern video games employ a variety of sophisticated algorithms to produce groundbreaking 3D rendering pushing the visual boundaries and interactive experience of rich environments. These algorithms execute in a variety of rendering engines, which serve diverse needs, from a wide range of frame rates (30-200 fps), on a deeply fragmented hardware ecosystem. The goal for this course is to share pragmatic presentations about the design decisions and architectures for the real-time game engines, with the emphasis on production-proven approaches. This is the course to attend if you are in the game development industry or want to learn the latest and greatest techniques in the real-time rendering domain! Prerequisites Working knowledge of modern real-time graphics APIs like DirectX, Vulkan or Metal, and a solid basis in the basics of rendering engine architecture. Familiarity with the concepts of programmable shading and shading languages. Familiarity with shipping titles on gaming consoles and their software capabilities is a plus but not required. Intended Audience Technical practitioners and developers of graphics engines for visualization, games, or effects rendering who are interested in interactive rendering.

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