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Battlepasses Suck 1 год назад


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Battlepasses Suck

Go to https://expressvpn.com/Stryxo and find out how you can get 3 months free! child who grew up with games from the 2000s cries about games from the 2010s, hope you enjoy the video! Stay updated: Twitter:   / stryxo   Twitch:   / stryxo   Discord:   / discord   Chinese (Simplified) subtitles courtesy of Barnett Wong: https://space.bilibili.com/816198 #stryxo #sucks Okay guys, I’ll be the first to say it, I don’t like battlepasses, at least not how they’re currently implemented across most modern video games. This really should come at no shock if you’ve watched some of the other videos on my channel, who could’ve ever guessed the guy who’s favorite franchise had it’s glory years more than a decade ago, doesn’t like modern video game monetization schemes. Ever since a certain game came out and made billions, it seems that every single modern AAA multiplayer game has implemented their own interpretation of battlepass, but the more brazen some of these games get with how obviously a money grab these things are, the more stupid battlepasses as a whole seem to me. Before we get too deep I need to explain two things, first this video is sponsored by ExpressVPN, but more on that later, secondly, what even is a battlepass. The whole idea behind it is that it’s meant to be a wholesale replacement for loot boxes and subscriptions by essentially taking elements of both and combining them into one. Most battlepasses feature a free option that allows you to unlock things across a tiered system linearly, you see everything laid out in front of you, and as you play the game you know exactly what you’ll unlock at each level, lootboxes of course would leave these items to random chance. The subscription model comes in through most games offering a premium battlepass on top of the free one, the difference here being that the premium battlepass offers more unlocks per tier, and the unlocks are better. When it’s explained like that, there’s really not much wrong with a battlepass at all, we saw what happened when a company got way too far gone with lootboxes, and if every game under the sun created a subscription fee to play their multiplayer it would be budgeting the games you wanted to play for the month, especially if you and your friends hop around games a lot. Battlepasses look even better when you see that most of them only really feature cosmetics and maybe a couple little XP boosts as rewards when you pay for them. It’s not pay to win, and the company making the game obviously needs a return on investment, so it seems that everyone in this situation wins, is what they’d want you to think. Let’s go back to the year 2010, to a game that in my eyes, nearly perfected video game customization, progression, and cosmetics, Halo Reach. The way reach worked was extremely simple, you buy the game once for 60 dollars, and as you play matches in the campaign by yourself or with a friend, or screwed around a bit in forge, or played multiplayer multiplayer matches, you gained credits. These credits had two different purposes, the total amount of credits you ever earned were used to track what rank you were, like XP, and you could spend those credits on anything in the armory that you wanted to unlock. The amount of credits you got in a match of any of the previous gamemodes mentioned above were directly related to how good you did in that match, and on top of that there were daily and weekly challenges for you to complete across multiple game modes. Now admittedly there are a few issues with reach’s progression when you use it as an example, like I am. It’s important to realize that the gaming cosmetics landscape has shifted a little bit, halo reach didn’t have anything like weapon skins, unlockable armor patterns, weapon charms, stickers, whatever else games include nowadays. There was also only like one special unlock or reward for doing difficult things in the game, Halo reach featured a few specific things locked behind pre-orders, beating the campaign on normal, or downloading bungie’s now defunct ios app to get the once employee exclusive blue flames. What I’m trying to say here is there’s no vidmaster challenge recon unlock, or call of duty gold and camo or overwatch’s reaper pixel spray, rewards given to you for completing what the developer sees as a difficult task. I would still take Halo Reach’s system, flaws it may have that I talked about or that people might point out in the comment section below and all, over Halo Infinite’s system any day. among us.

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