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Designing Unforgettable Titanfall Single Player Levels with Action Blocks 5 лет назад


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Designing Unforgettable Titanfall Single Player Levels with Action Blocks

In this GDC 2018 session, Respawn Entertainment's Christopher Dionne explains a rapid-prototyping technique he calls "action blocks," and how that technique helped Respawn quickly build levels in Titanfall 2's single-player mode. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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