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How Nintendo Solved Zelda's Open World Problem 1 год назад


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How Nintendo Solved Zelda's Open World Problem

🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 To mark the release of The Legend of Zelda: Tears of the Kingdom, let's look back at the making of Breath of the Wild's open world. === Sources === How the "Open Air" world was created... | Gamer.Ne https://www.gamer.ne.jp/news/20170901... Legend of Zelda: Breath of the Wild has become a game... | IGN Japan https://jp.ign.com/cedec-2017/16928/n... The Perfect Game World Born under Nintendo's New Development Approach... | GNN Gamer https://gnn.gamer.com.tw/detail.php?s... The perfect game world of The Legend of Zelda: Breath of the Wild... | 4Gamer https://www.4gamer.net/games/341/G034... Did the map for "Zelda" start in Kyoto!? | Game.Watch.Impress https://game.watch.impress.co.jp/docs... The Making of The Legend of Zelda: Breath of the Wild Video – Open-Air Concept | Nintendo    • The Making of The Legend of Zelda: Br...   The Legend of Zelda: Breath of the Wild’s map is based on Kyoto | Polygon https://www.theverge.com/2017/3/6/148... === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referra... (Referral Link) === Subtitles === Contribute translated subtitles - https://amara.org/videos/eB3GnQWpxx4M/

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