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3D ICE CREAM in BLENDER 3D | FINAL (COMPOSITING) 2 дня назад


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3D ICE CREAM in BLENDER 3D | FINAL (COMPOSITING)

In this final episode of our 3D Ice Cream series, we’ll take everything we’ve built so far and polish it with post-production directly inside Blender 3D—no Photoshop, no external tools. We’ll walk through how to set up an effective compositor workflow, adding bloom, depth of field, subtle color grading, and fine-tuning the visual balance of the scene. This final touch is what takes your project from “nice” to high-end. By using the procedural textures and materials we crafted earlier, our job in post becomes focused on enhancing—not fixing. This part shows how far you can go with a fully procedural, in-Blender workflow from modeling to final render. If you're aiming to build stunning portfolio pieces or commercial-ready visuals using procedural modeling and shading, this final step is essential. 🔔 Subscribe and don’t miss the next series!    / @snackfy   Let's connect: LinkedIn:   / leonardo-barbosa-8b4632134  

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