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R.E.P.O. is scary

Hi, it's a me and I played R.E.P.O. and it's peak Thankfully, I (barely) made it in time for the April upload (although the vid might be shorter than I planned) Don't worry, there will be a REPO funny Part 2 (I have double the clips I actually used) Time wasn't really on my side this month and my PC was not doing well for over a week, but the video is here and I'm proud of my creation I really like this game, hard to tell if I like it more or less than Lethal Company, but both games are distinct enough that they can easily coexist (and both are peak) Hopefully, REPO will get better and better and hopefully my friends will move their butts to finally play again after a break Anyway, enjoy the video See ya Some of the memes/clips used in this video belong to Sr Pelo Check out his channel:    / srpelo   Og put the phone down video - https://www.tiktok.com/@momoispimpin/... Og Flow cat funny video -   / di8yfjqsmdn   Funny cat dance -   / di1qamnpqd-   Music I used: Tomfoolery - SpongeBob Soundtrack Pat & Mat original theme Marvel's Daredevil Born Again Main Theme Hedwig's Theme Dead Or Alive - You Spin Me Round R.E.P.O menu music theme R.E.P.O. (The Retrieve, Extract and Profit Operation) is an upcoming online cooperative survival horror video game developed and published by Swedish studio Semiwork for Windows. It was released in early access on 26 February 2025. It is developed in Photon Engine, a game development platform created by Exit Games. R.E.P.O. gameplay is similar to Lethal Company. It has been released and can be accessed via Steam. The game can host up to six players, and tasks them with finding valuable items and objects. The players must handle the objects carefully and avoid breaking them, while bringing the objects to extraction points to receive in-game money. The game adheres to a roguelike format, employing procedural generation to create unique facility layouts for each playthrough. These environments exhibit randomized variations in room arrangement, item placement, environmental threats, and enemy distribution. Players operate under time-limited conditions, with escalating difficulty tied to prolonged stays in mission zones. Mission outcomes—whether successful or failed—determine monetary gains and progression, incentivizing calculated risk assessment. Between deployments, players allocate acquired funds to permanent upgrades, including equipment enhancements, new tool unlocks, and survivability improvements. Core mechanics prioritize cooperative play, requiring verbal coordination and strategic planning, particularly during extraction phases where stakes are highest.

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