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Artificial intelligence / Bot support (A* graph searching) 8 лет назад


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Artificial intelligence / Bot support (A* graph searching)

Sorry for the poor video quality, couldn't find my phone (it'll turn up) Anyway, I've started to implement bot movement this morning using some old A* code I had from a university robot project. I've manually made navigation points (boxes floating in air in the video) and let the bots path search against that. There are some bugs, (EG: he tries to get the combat armor on the bridge through a wall, and also the lightning gun ammo through a wall) as I just got this working after getting back from the gym, but I am kind of excited at how well they are moving given the low amount of nodes used (think the general approach is to do a sort of flood fill algorithm on walkable surfaces) The bugs aren't with the A* path finding though, but for some reason he is choosing weird start and end points to generate paths with and assumes at the end of the bad path he can reach the item Also, I turned off the "kill the enemy player" portion of the code too as it would be hard to show otherwise ;o)

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