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Скачать с ютуб Kenshi Furniture Tutorial, Part 1: Making a Mesh Object, a Blender and FCS tutorial в хорошем качестве

Kenshi Furniture Tutorial, Part 1: Making a Mesh Object, a Blender and FCS tutorial 4 года назад


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Kenshi Furniture Tutorial, Part 1: Making a Mesh Object, a Blender and FCS tutorial

First video of three. Furniture tutorial for Kenshi. Use Mesh-Normals-Average-Faces for better smoothing. Timestamp jump links and 3rd party tutorial links below, click show more. http://enigmababies.com/Kenshi Blender Shorthand for Kenshi PLUGINS UvSquares https://github.com/Radivarig/UvSquares Kenshi import export plugin : https://steamcommunity.com/app/233860... I highly recommend the Blender Guru's video series:    • Blender 2.8 Beginner Tutorial - Part 1   Blender Beginner Tutorial - Part 1 Grant Abbit is also amazing:    • Complete Beginners Guide to Blender 2...   Complete Beginners Guide to Blender 2.8 | Free course | Part 1 | The Interface For best surface smooth result; use mesh-normal-average-faces after smoothing faces 00:11 Disclaimer 00:30 You will need 01:03 Modding Theory: Optimization 01:18 Terminology 01:40 Optimizing rules 02:00 Explaining vertex cost accumulation 04:47 Lesson no. 1: Build light 05:00 Making a Mesh Item 05:05 Terminology 05:25 Importing the Vanilla Female Mesh for size reference 05:46 Importing the Vanilla Bed Mesh 07:30 Fixing a crooked face alignment 07:55 Making the legs 08:06 Optimizing tip: Remove futile faces/verts 09:12 Explaining CTRL+R 10:19 Explaining additional edge loops around edges 11:26 All three edge rounding options compared 11:40 Lesson no.2: Find the balance 14:51 Making a mistake 15:58 Explaining CTRL + Numpad Plus (expanding selections) 17:16 Moving the mannequin on to the bed 17:42 Fixing proportions 18:41 The part I cannot teach 19:42 About scaling 22:12 Lesson no.3: Edge loop behavior 22:34 Making a Mesh item: UV Map Unwrapping 22:44 Crate an image for UV map 23:05 Explaining why marking seams is important (odd UVs) 24:26 Tip for marking seams 24:54 Using the UVSquare plugin 26:06 UVs located at the same position on the map, share the texture exactly 26:32 Fixing the error I made on 14:51 27:47 Talking more about UV map layout 28:36 Talking about the mattress taking too much room on the UV map 28:50 Removing (some) unnecessary faces 30:19 Deciding to make the mattress a separate object (Key command: P) 30:32 Cleaning residue edges/verts 31:10 Unwrapping anew 31:54 Last minute changes (I am what I am, so am I) 32:10 Lesson no.4: If you make changes to the mesh, unwrap again 32:56 Exporting the mesh 33:30 Creating a Mod in FCS 34:43 Introducing the file 35:18 Always replace subfiles with a copy when you are creating a new object 35:33 Utilize Unique names 35:48 Saving the mod for the first time 35:57 Creating subfolders withing your mod folder 36:27 Linking your mesh to the file in FCS 36:52 Lesson no.5: Be organized 37:06 Testing the item in game 37:10 What we need to do in order to test 37:24 Creating a custom start 37:47 Adding the research to the start 38:18 Adding building materials to squad inventory 39:00 Remember to able your mod

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