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A Theory of Fun for Game Design was a book written by Raph Koster that has now become foundational in the study of games. In this video, we examine his core theory of how fun is about learning, about providing a system for players to engage with indefinitely, training them on a variety of cognitive and dexterous domains. The video also compares Koster''s theory to other popular frameworks as well, including game feel, systemic design and Nicole Lazzaro''s keys of fun, to see if there can be a universal definition of fun. Support the channel Patreon / gameoveranalyser Sources - A Theory of Fun for Game Design , Raph Koster - Game Feel , Steve Swink - Advanced Game Design : A systems approach Micheal Sellers - Nicole Lazzaro 4 keys of fun • Nicole Lazzaro | Games and the Four... -Mechanics Dynamics Aesthetics https://users.cs.northwestern.edu/~hu...