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Скачать с ютуб Fortnite Chapter 4 | Xbox Series S|X - PS5 - PC | Graphics Comparison | Analista De Bits в хорошем качестве

Fortnite Chapter 4 | Xbox Series S|X - PS5 - PC | Graphics Comparison | Analista De Bits 1 год назад


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Fortnite Chapter 4 | Xbox Series S|X - PS5 - PC | Graphics Comparison | Analista De Bits

Xbox Series S: - 60Hz Mode Dynamic 1260p/60fps with TSR + Lumen + Nanite - 120Hz Mode: Dynamic 1080p/120fps with TAAU Xbox Series X: - 60Hz Mode Dynamic with TSR + Lumen + Nanite - 120Hz Mode: Dynamic with TAAU PS5: - 60Hz Mode: Dynamic 2160p/60fps with TSR + Lumen + Nanite - 120Hz Mode: Dynamic 1440p/120fps with TAAU PC: Max. Settings + Lumen/Nanite (RT OFF) | RTX 3080/3070Ti/3060Ti/3050 | i9 12900k | 32Gb DDR5 Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/l/theg... Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giv... - Fortnite is the first game to add support for Unreal Engine 5's new lighting and geometry system, Lumen and Nanite. - PS5 and Xbox Series S|X have a big difference in settings between 60Hz and 120Hz mode. The 60Hz mode enables TSR, Lumen and Nanite support. - TSR (Temporal Super Resolution) is the new reconstruction technique created in Unreal Engine 5 to integrate with Lumen and Nanite. The PC version has temporarily removed the rest of reconstruction techniques such as DLSS. - Lumen is the new UE5 lighting system that offers global illumination, reflections and shadows with similar results to Ray-Tracing at a much lower cost. - Xbox Series S does not benefit from reflections by Lumen. However, it is the only one that shows SSR reflections in 120Hz mode unlike PS5 and Xbox Series X. - Lumen relies on SSR reflections to present more detail on PS5, Xbox Series X and PC. PC still has hardware ray tracing as an option added in Chapter 2. - Resolution with TSR gives good results on PS5 and Xbox Series X, although they do not reach 2160p as we did see in the previous chapter due to graphical enhancements. Xbox Series S is usually close to 1080p as a common resolution. - Nanite is an advanced geometry system that allows a higher amount of polygons in assets without affecting performance. One of the most beneficial settings is the draw distance. - Draw distance in 60Hz mode is drastically superior thanks to Nanite and its integration with Lumen. With this technique, 2D sprites to represent vegetation, for example, will be history. - Xbox Series S has some cutbacks in drawing distance, showing a lower geometry density generated by Nanite. - In terms of performance, all versions show a generally stable framerate. Xbox Series S experiences some occasional drop on landing, but nothing serious. - Fortnite Chapter 4 is the step that next-gen consoles needed to start showing their true potential.

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