Из-за периодической блокировки нашего сайта РКН сервисами, просим воспользоваться резервным адресом:
Загрузить через dTub.ru Загрузить через ClipSaver.ruУ нас вы можете посмотреть бесплатно Modular Game Engines Are the Future или скачать в максимальном доступном качестве, которое было загружено на ютуб. Для скачивания выберите вариант из формы ниже:
Роботам не доступно скачивание файлов. Если вы считаете что это ошибочное сообщение - попробуйте зайти на сайт через браузер google chrome или mozilla firefox. Если сообщение не исчезает - напишите о проблеме в обратную связь. Спасибо.
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса savevideohd.ru
In this episode I introduce the concept for TerraWorld Engine — a hyper‑modular game‑engine idea still at the design stage. We’ll explore why even the best‑known engines (Unity, Unreal, Godot, CryEngine, GameMaker, etc.) can put limits on truly unique mechanics, and how a tiny core + fully swappable plug‑ins could remove those barriers. What’s inside: Why build your own engine when “complete” ones already exist How a minimalist core with plug‑ins unlocks unlimited customization Example: pivoting from a lightweight 2‑D puzzle to a 3‑D open‑world simply by changing modules Roadmap: starter modules from TerraWorld Technologies and an open community for sharing custom solutions Next steps: drafting the core spec and integration rules for third‑party plug‑ins Note: The engine isn’t written yet — this video focuses on the vision. Your comments and ideas will help shape the future of the project! 💬 Join the Discussion: Which modules would you need first? What frustrates you in current engines? Tell me below and I’ll highlight the best topics in upcoming videos. 🔔 Stay in the Loop: Subscribe and hit the bell so you don’t miss the next dev‑log. Like & share to help more devs discover the project! ⏱️ Timestamps: 0:00 – Intro 0:24 – Why Build Your Own Engine? 1:24 – The Perfect‑Engine Idea 3:30 – Why Doesn’t Such an Engine Already Exist? 4:13 – TerraWorld Engine — The Concept 5:24 – Community‑Powered Possibilities 6:14 – TerraWorld Technologies’ Base Support 6:49 – The Main Question — Why Bother? 7:39 – Future Plans 8:39 – Conclusion Licenses & Credits: Music: “Candlepower” by Chris Zabriskie — Creative Commons Attribution 4.0 [https://creativecommons.org/licenses/...](https://creativecommons.org/licenses/...) Source: [http://chriszabriskie.com/divider/](http://chriszabriskie.com/divider/) Artist: [http://chriszabriskie.com/](http://chriszabriskie.com/) “Cylinder Two” by Chris Zabriskie — Creative Commons Attribution 4.0 [https://creativecommons.org/licenses/...](https://creativecommons.org/licenses/...) Source: [http://chriszabriskie.com/cylinders/](http://chriszabriskie.com/cylinders/) Artist: [http://chriszabriskie.com/](http://chriszabriskie.com/) Stock footage: Some background clips were sourced from Pexels.com (free to use, no attribution required). Big thanks to the creators who share their work! Disclaimer: TerraWorld Technologies and I, Skeletron Prime, are not affiliated with Unity Technologies, Epic Games, the Godot Foundation, Crytek, YoYo Games, or any other engine vendor. All logos, editor screenshots, and website snippets shown in this video are used solely for educational and illustrative purposes. All trademarks and content remain the property of their respective owners. Skeletron Prime | TerraWorld Technologies Ideas today — engines tomorrow. Let’s build flexible tools together!