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Скачать с ютуб Tf2 - How to Rocket Jump & Ctap EASY в хорошем качестве

Tf2 - How to Rocket Jump & Ctap EASY 1 год назад


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Tf2 - How to Rocket Jump & Ctap EASY

Want to support these videos? Check out my Tf2 Merch: https://frisbeetf2.etsy.com Solder.cfg: //ctap //Made with cfg.tf - custom Team Fortress 2 config generator // +attack only calls spec_next when directly bound to a key alias +ctap_attack "+attack; spec_next" alias -ctap_attack -attack alias +ctap_rj "-duck; +jump; +ctap_attack" alias -ctap_rj "-jump; -ctap_attack; bind mouse1 +ctap_attack" alias +ctap "+duck; bind mouse1 +ctap_rj; spec_prev" alias -ctap -duck bind mouse2 +ctap bind mouse1 +ctap_attack game_overrides.cfg: bind mouse1 +attack bind mouse2 +attack2 ▬ Link to Download Ctap Practice Maps ▬▬▬▬▬▬▬▬▬▬ https://www.dropbox.com/scl/fo/855p8v... ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 - Intro 0:10 - Chapter 1 - What is Ctapping? 1:08 - Chapter 2 - Why should I learn to Ctap? 1:41 - Chapter 3 - How to install Ctap script 5:42 - Chapter 4 - Ctap demonstration 7:44 - Chapter 5 - Ctap practice 9:44 - Chapter 6 - When to advoid Ctapping? 10:37 - Chapter 7 - Final thoughts Kazzy's detailed ctap script explanation: TF2 commands with + and - in them work in pairs, with the + being called on the press of a button and the - being called on the release of that button. The default bindings of mouse1 and mouse2 are +attack and +attack2. In addition to attacking, these commands also call spec_next and spec_prev, which allow you to cycle through players when spectating, but only if +attack and +attack2 are bound directly to a key. At the bottom of the script, mouse1 and mouse2 are bound to +ctap_attack and +ctap. +ctap_attack is just a fancy version of +attack, which includes spec_next, as mouse1 is not longer bound directly to +attack. +ctap does a few things. First, when you click mouse2 you crouch, and when you release mouse2 you uncrouch. Second, it changes the binding of mouse1 from +ctap_attack to +ctap_rj. Third, it calls spec_prev, which allows you to spectate the previous player, for the same reason that spec_next was included in +ctap_attack. When mouse1 is rebound to +ctap_rj, it also does a few things. When you click mouse1, it first makes you uncrouch in case you were still holding mouse2, and then jumps and attacks at the same time to rocket jump, using the fancy +ctap_attack instead of the default +attack. When you release mouse1, it unjumps and unattacks, so you are not stuck jumping and firing forever, and rebinds mouse1 back to +ctap_attack so you can attack normally without jumping. This resets the cycle for the next time you click mouse2 to ctap again.

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