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The Generative Music and Procedural Sound Design of Sim Cell 11 лет назад


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The Generative Music and Procedural Sound Design of Sim Cell

An overview of how the music and sound was constructed using the open source language Pure Data for the educational video game Sim Cell. Pure Data is now being taught at the School of Video Game Audio: http://SoVGA.com, download a similar open-source adaptive music patch for Unity at the top of our site! This video explains how the Pure Data patch was used to generate music in a countless number of variations for the gameplay. The sound design is also described to detail how synthesis was used to generate all of the sounds. Leonard J. Paul http://VideoGameAudio.com http://School.VideoGameAudio.com (download 10 Procedural Audio Sound Effects from the "Patches" section of VideoGameAudio.com) Sim Cell http://www.strangeloopgames.com/ Pure Data http://puredata.info/ Martin Brinkmann http://www.martin-brinkmann.de/ RjDj http://rjdj.me/

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