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How to Deserialize Nested Structs in Rust with Serde

Discover how to effectively `deserialize nested structs` in Rust using Serde, with practical examples and easy-to-follow code. --- This video is based on the question https://stackoverflow.com/q/74877054/ asked by the user 'user3054986' ( https://stackoverflow.com/u/3054986/ ) and on the answer https://stackoverflow.com/a/74877576/ provided by the user 'justinas' ( https://stackoverflow.com/u/1264974/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to deserialize nested struct? Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l... The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license. If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. --- How to Deserialize Nested Structs in Rust with Serde When it comes to handling data interchange formats in Rust, particularly JSON or YAML, Serde is one of the most powerful libraries in the ecosystem. However, you might find yourself facing a common challenge: deserializing nested structs. In this post, we'll explore how to successfully deserialize a nested structure using Serde, specifically in the context of a StateMachine example. The Problem Let's suppose you have a JSON object structured like this: [[See Video to Reveal this Text or Code Snippet]] This JSON indicates a collection of StateMachine entities, each identified by a unique id. Your task is to convert this JSON structure into corresponding Rust structs. Initially, the following code is used for the deserialization: [[See Video to Reveal this Text or Code Snippet]] However, you encounter a problem: the id field of StateMachine instances is not being deserialized. The key issue here is that you are missing a layer of indirection due to the nested JSON structure. Understanding the Solution To solve this problem, we need to add a new struct that represents the outer layer of indirection. Here’s how to implement this: Step 1: Define the Structs We will need three structs now: StateMachine: represents each state machine. ScjsonElement: wraps the StateMachine to match the structure of the JSON. Scjson: serves as the main struct containing a vector of ScjsonElement. Here's the updated Rust code: [[See Video to Reveal this Text or Code Snippet]] Step 2: Main Function for Deserialization Next, let’s look at the main function that uses serde_yaml to deserialize our structured data: [[See Video to Reveal this Text or Code Snippet]] Alternative with Enums If you're dealing with more complex structures or multiple types, you might consider using enums. This method can simplify handling the various types in your JSON/YAML input: [[See Video to Reveal this Text or Code Snippet]] Conclusion In this guide, we've discussed how to effectively deserialize nested structs in Rust using Serde. By recognizing the need for an additional layer of struct to represent nested data correctly, we were able to successfully parse our JSON structure. Feel free to adapt this approach to your specific data models, and don't hesitate to explore enums for more complex scenarios. Now you're equipped to handle nested structures in Rust confidently!

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